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Showing posts with label drawing. Show all posts
Showing posts with label drawing. Show all posts

Tuesday, May 19, 2015

App Smashing: Using 3 Apps to Create a Virtual Food Chain

Sometimes one app just doesn't cut it, you know? Combining two or more apps into one project is called "app smashing." Here is how my 3rd grade students used 3 apps to create a virtual food chain:

Step 1: Think of a food chain. My third graders had been studying barn owls -- their adaptations, their prey and predators, and their owl pellets. For this lesson, my students were instructed to create at least a 4-step food chain.

Step 2: Open drawing desk. (I prefer "doodle desk" or "kids desk" mode.) Draw the first step of the food chain, save it to the camera roll, and then make your way to a blank screen in Drawing Desk. (Learn more about Drawing Desk by reading this blog post.) Draw all 4 parts of your food chain this way, making sure to include only one energy source/plant/animal in each picture.

Drawing Desk (free)
Step 3: Open Shadow Puppet Edu. Each of the 4 pictures students just drew in Drawing Desk and saved should be in the camera roll. Students should load each of the 4 pictures into a Shadow Puppet Edu slideshow in the correct order. Use the narration feature to record your voice on each picture, telling us what the item is, if it's a producer or consumer, and if it's a carnivore, omnivore, or herbivore.

So, for example, we might hear these narrations:

  • First slide: "This is the sun. It is the energy source for the plant, so it is not a producer or a consumer."
  • Second slide: "This is grass. It is a producer because it uses the sun's energy to make its own food." 
  • Third slide: "This is a grasshopper. Its prey in this food chain is the grass. It is a consumer and an herbivore."
...and so on. :)


Shadow Puppet Edu (free)

Step 4: Export the Shadow Puppet Edu show to Seesaw and submit under your name. 

Seesaw: The Learning Journal (free)

I think the kids had a good time "app smashing" to make our digital food chains, and I love that the creation process allows me to see each child's personality in their work! Here's one example of the work I received:

 


Fun!

Saturday, May 16, 2015

Draw on your Mobile Device with this App

I found a free app called Drawing Desk that I just had to share. It is available in the App Store, the Google Play store, and on Amazon, so it seems like a great option for a Bring Your Own Device district!

There are lots of apps that let students draw on the screen with their finger, so what makes Drawing Desk so special? Easy: variety of options! Besides being available across a variety of platforms, Drawing Desk actually has 4 slightly different modes that can benefit students of all ages.

The home screen displays the 4 modes inside brightly colored dots. The kids' desk is best for K-2, so even if your students can't read yet, you could tell them to click on the blue dot to get started. Here's the home screen:



Let's tour the modes in the order they're presented on the home screen. First up is "photo desk" mode, which is basically a giant photo editor. You can crop the photos or add stickers/borders/filters to them before saving to your camera roll. I personally don't think there's anything Earth-shattering about this mode, but it's good for basic edits.


Up next is "doodle desk" mode. As you can see, there are a variety of options listed on both sides of the screen. Besides the regular drawing and choose-your-color capabilities, the stamps, 3D brushes, and stickers are a unique touch.



Some stamp options are shown below. The first page of stamps and stickers are the only free ones -- all others are offered via an in-app purchase -- but I don't find it too limiting.



Below are some sticker options.



Here's a tour of the "kids desk" mode. This is geared mostly to the K-2 crowd, although of course anyone could use it.



The red button on the left gives students some stamp options. These look more cartoon-ish than the stamps on the other modes, but it is intended for early childhood students.


The cluster of 3 dots in the 2nd button on the left lets students choose any color from a spectrum, so users aren't just limited to the pencils on the bottom of the screen.


The yellow button on the left gives students some pattern options; choose any of the patterns, drag your finger across the screen, and see that design in the line you just wrote. It reminds me a little of those Crayola Stamp Markers that were all the rage when I was a kid. :)


Stencils are a fun addition to this mode; access them by clicking the pink button on the left. I like that these are black and white, so students could add personality or make them match their drawing by just coloring in the lines -- almost like a virtual coloring book.



Finally, here is the "sketch desk" mode. This looks like it's intended more for the serious artist, as it gives different medium options on the left.


No matter the mode you pick, students can always save the picture to the camera roll. From there, you can import the drawing into any app or get it off the iPad to showcase to the community.

Ideas for Use:
Use as a replacement for paper any time you would normally ask students to draw something! In Science Lab, this means lots of diagrams. But students could also illustrate a picture to a story they wrote, use Drawing Desk in place of a poster board for a project or presentation, or illustrate a series of math problems.